The rest of the time, you will have to manage stuff, like, a regular company boss. However, heroes are not always raiding your dungeon. When all the employees are dead, you will have to defend it yourself. You’re the last barrier between treasures and heroes. Can you explain to us what will be our main duties? Also DK is an old game, players today demand a whole different level of polish, especially for roguelites which are meant to be highly replayable.ģ rd Turn) During the introduction of the game, some bureaucrats give us the chance to become some sort of “dungeon manager”. I’d say the main differences revolve around the means of production that led us to this game design, as well as the profound love of funders of the studio for roguelites and hard strategy games. While our tone has its very French origins with Naheulbeuk, Reflets d’Acide (2000’s audio shows, we were teenagers you know), Lanfeust, Astérix (comics) or Kaamelott (TV show), all of them being works of humoristical fantasy, Lionhead definitely is the video game reference for its unapologising british silliness. Lionhead was one of the rare studios using parody and humor in videogames in general and in fantasy specifically. I’d say Dungeon 3 is inspired by Dungeon Keeper, which is indeed our main inspiration. Also, they probably shouldn’t try to attack our dungeon in the first place? Who’s the bad guy, now?Ģ nd Turn) Thinking about possible inspirations for LofK, comes to my mind games like Dungeon Keeper or Dungeons 3, so, what are the differences and the similarities between LofK and these games? The main aspect of LoK is that we don’t pretend to play the good guys while slaughtering people. And in a lot of games, the so-called hero would only be a fanatic war criminal, anyway. Playing as a bad guy is what you do in most Rockstar games, half of the time in moral-based choice games, a lot of RPGs, and of course Dungeon Keepers. Who doesn’t? That’s an old classic, it’s not that new. So the first question for you is: do you really think players will like to be the bad guys, for once? In other words, this time we are the “Dungeon Lord” (more or less) and we must protect the treasure from attacks by heroes and warriors willing to steal it at all costs. Thanks to them for their availability, kindness and courtesy.ġ st Turn) In LofK we play, for once, not as the good old Chosen One, but as the chief of a bunch of monsters. ![]() What follows is the result of a funny little chat I had with the talented guys of Goblinz Studio about their upcoming Legend of Keepers. ![]() “You won’t win fuck**ng bastard! You will die, damned… HERO!” ![]() With that thought in mind, I raise my sword and shout: The only way for me to keep my mental sanity is remembering that HE is the attacker and that I’m just defending myself. His eyes are bloodthirsty and full of primordial anger, barely visible through cascades of yellow “threads”! As I approach, I can distinguish better his figure, he is tall and muscular, with his arms gripped around a huge lethal weapon. Even if his appearance nearly paralyze me, I must sneak towards him trying to overcome my fears. I don’t know what compels them to roam relentlessly through the tentacles of this cave, but I know what is my duty.Įven if I’m weaker, even if I’m terrorized, I have to fight them till the end…įinally over there I can see a glimmer, the faint semblance of a light. They are here now, somewhere in the labyrinthine corridors of this damned place and they are looking for blood, and death, my death. I can hear the sound of my heart beating like a hammer against a coffin. All around me is so dark that I can barely see the narrow dungeon walls corroded by moisture.
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